Dry Sound Recording Room

SMALL GLASS VOL 01

Small glass shattered with individual fragment impacts, cleanup, brushing, and handling sounds. Recorded in an acoustically dry recording room.

The high sample rate combined with the high frequencies (up to 50 kHz) captured by the Sennheiser MKH 8040 microphone makes the sounds very suitable for pitch shiting.

Sounds are also provided by the Rode NT2-A and Rode NTG3 microphones for alternative variations and perspectives.

Sound Pack Details

  • Recorders: Sound Devices 633
  • Microphones: Sennheiser MKH 8040, Rode NT2-A, Rode NTG3
  • Number of Audio Files: 1645 (2.04 GB)
  • File Format: Broadcast WAVE (.wav) files in ZIP Archive
  • Quality: 192 kHz, 24 bits
  • Meta Tags: Description, Keywords, and Sound Pack Details.

Content

Most sound effects include 3 versions captured by different microphones:
  • 9 Box with Fragment Handling Sounds (x3 mics = 27 files)
  • 51 Individual Cleanup Sounds (x3 mics = 153 files)
  • 1 Long Cleanup Sound (4:20 minutes, x3 mics = 3 files)
  • 50 Footstep Glass Crushing Sounds (x3 mics = 150 files)
  • 257 Individual Glass Fragment Sounds (x3 mics = 771 files)
  • 100 Other Fragment Sounds (x3 mics = 300 files)
  • 30 Glass Shatter Sounds (x3 mics = 100 files)
  • + various other sounds
  

HIGH FREQUENCY MICROPHONES AND SAMPLING FREQUENCIES

One of the microphones used, the Sennheiser MKH 8040, records frequencies up to 50 kHz. Normally anything above 20 kHz is not audible by the human ear, but the additional 30 kHz capture above the human hearing range comes very handy when sounds are pitched down.

By playing back a sound recorded at 192 kHz sampling rate with a microphone capable of capturing 50 kHz frequencies at half the original rate effectively reduces the pitch by one octave. Still, the sound contains a range of frequencies up to 25 kHz (still beyond the human ear) which means that the sound is not only lowered but it still contains high frequency sounds. The sampling rate of 192 kHz is also important because when the pitch is lowered one octave the quality is equivalent of a sound recorded at 96 kHz. You could lower the sound another octave and still maintain quality of a sound sampled at 48 kHz.

This video explains this better:

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